การทำคำสั่งแก๊งเพิ่มเติม+การทำรถแก๊ง
แก้ไขครั้งสุดท้ายโดย imperial3017 เมื่อ 2011-8-10 23:24คำสั่งแรก /getgun
else if(PlayerInfo == 0||PlayerInfo == 0)//เลขแฟ๊คชั่น
{
if (PlayerToPoint(6, playerid,307.7400,1122.2672,1083.8828))//พิกัดเอาปืน
{
format(string, sizeof(string), "* %s ä´éËÂÔº»×¹ÍÍ¡¨Ò¡¤Åѧ ¾ÃéÍÁ¡Ô¹ÍÒËÒÃä»´éÇÂ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 200);//ปืนทั้งหลาย
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 30, 300);
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 18, 2);
SetPlayerHealth(playerid, 100);//เลือด
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " ¤Ø³äÁèä´éÍÂÙè·ÕèµÍ¹à¡Ô´¢Í§á¡ê§¤ì㹵͹áá !");
return 1;
}
}
คำสั่งที่ 2 /f (/family)
else if(member==10)//เลขหลีด
{
if(PlayerInfo == 6) { format(string, sizeof(string), "** à¨éҢͧºÃÔÉÑ·á·ç¡«Õè %s: %s )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** ¼ÙéµÃǨ¡ÒúÃÔÉÑ·á·ç¡«Õè %s: %s )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Á×Íâ»Ã %s: %s ))**", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Á×ÍÍÒªÕ¾ %s: %s ))**", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Á×ÍÊÁѤÃàÅè¹ %s: %s ))**", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Á×ÍãËÁèËÑ´¢Ñº %s: %s ))**", sendername, result); }
else { format(string, sizeof(string), "** Á×ÍãËÁèËÑ´¢Ñº %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, 0x00F6F6AA, string);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s(¾Ù´¤Ø·ҧÇÔ·ÂØ): %s", sendername, result);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
^
สำหรับลูกน้องมาทำของหลีดเดอร์
v
else if(leader==8)//เลขหลีด
else if(leader==8)
{
format(string, sizeof(string), "** ËÑÇ˹éҹѡÅèÒ¤èÒËÑÇ %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo, 0x00F6F6AA, string);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s(¾Ù´¤Ø·ҧÇÔ·ÂØ): %s", sendername, result);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
คำสั่งที่ 3 การทำ /suit
if (PlayerInfo == 4|| PlayerInfo == 4)
{
if (PlayerToPoint(3, playerid,-2655.8730,635.2342,14.4531) || PlayerInfo != 2555 )
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /suit [หมายเลข]");
SendClientMessage(playerid, 0xF6636EAA, "|_______ Medic Uniform _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Male Nurse 2: Firefighter");
SendClientMessage(playerid, COLOR_GRAD1, "| 3: Medic");
return 1;
}
new item = strval(tmp);
if (item == 1)
{
if(PlayerInfo == 4|| PlayerInfo == 4)
{
if(PlayerInfo < 1)
{
SendClientMessage(playerid, COLOR_GREY, " คุณต้องมีระดับ 1 เท่านั้น !");
return 1;
}
PlayerInfo = 276;
PlayerInfo = 276;
SetPlayerSkin(playerid, 276);
}
}
if (item == 2)
{
if(PlayerInfo == 4|| PlayerInfo == 4)
{
if(PlayerInfo < 1)
{
SendClientMessage(playerid, COLOR_GREY, " คุณต้องมีระดับ 1 เท่านั้น !");
return 1;
}
PlayerInfo = 279;
PlayerInfo = 279;
SetPlayerSkin(playerid, 279);
}
}
if (item == 3)
{
if(PlayerInfo == 4|| PlayerInfo == 4)
{
if(PlayerInfo < 1)
{
SendClientMessage(playerid, COLOR_GREY, " คุณต้องมีระดับ 3 เท่านั้น !");
return 1;
}
PlayerInfo = 70;
PlayerInfo = 70;
SetPlayerSkin(playerid, 70);
}
}
}
}
ต่อ 2
การทำรถแก๊ง
if(newcar == 76 || newcar == 77 || newcar == 78 || newcar == 79 || newcar == 80 || newcar == 81|| newcar == 253 || newcar == 254 || newcar == 255)//เลขรถที่เรียงลงมาตอน AddStatICVehicle นับลงมาครับนี้คือตัวอย่าง
{
if(PlayerInfo == 10||PlayerInfo == 10) { } //แก๊งที่ขับได้
else
{
SendClientMessage(playerid,COLOR_GREY," ÊÓËÃѺ¤¹¢Ñºá·ç¡«Õèà·èÒ¹Ñé¹ !");//คำเตือน
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z+2);
PlayerPlaySound(playerid, 1085, x, y, z+2);
}
} ดันๆ
หน้า:
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