- เครดิต
- 12
- ความรู้
-
- เงิน $
-
- ความดี
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//
forward AntiDeAMX();
forward LoadMayor();
forward OnMayorUpdate();
forward recar20(playerid);
forward recar15(playerid);
forward recar10(playerid);
forward recar5(playerid);
forward recar0(playerid);
forward IsAnOwnableCar(carid);
forward GetCar(playerid);
forward LoadCar();
forward SaveCarCoords();
forward SKPoll();
forward PollResult();
forward BackupClear(playerid, calledbytimer);
forward SetPlayerBack(playerid);
forward PlayerToPointStripped(Float:radi, playerid, Float:x, Float:y, Float:z, Float:curx, Float:cury, Float:curz);
forward OnPlayerEnterFood(playerid, foodid);
forward OnPlayerExitFood(playerid);
forward SafeGivePlayerMoney(plyid, amounttogive);
forward SafeGivePlayerWeapon(plyid, weaponid, ammo);
//--------[Engine System]-------------
forward Startup(playerid, vehicleid);
forward engine2(playerid);
forward CheckCarHealth();
forward StartingTheVehicle(playerid);
//
forward SafeResetPlayerMoney(plyid);
forward SafeResetPlayerWeapons(plyid);
forward DialogRegister(playerid);
forward DialogLogin(playerid);
forward ClearChatbox(playerid, lines);
forward hpcheck(giveplayerid);
forward CheckMoneyHack();
forward CheckWeaponHack();
forward WarningLog(string[]);
forward IO1(playerid);
forward IO2(playerid);
forward IO3(playerid);
forward IO4(playerid);
forward IO5(playerid);
forward IO6(playerid);
forward IO7(playerid);
forward DKT1(playerid);
forward DKT2(playerid);
forward DKT3(playerid);
forward DKT4(playerid);
forward DKT5(playerid);
forward DKT6(playerid);
forward healmax100(playerid);
forward cpranim(playerid);
//forward cprhp(playerid);
forward login(playerid);
forward register(playerid);
forward agencyGateClose();
forward aGateClose();
forward TygoClose();
forward Closepdn();
forward GateClose();
forward fGateClose();
forward saGateClose();
forward sbGateClose();
forward scGateClose();
forward sdGateClose();
forward seGateClose();
forward usGateClose();
forward slGateClose();
forward us2GateClose();
forward us3GateClose();
forward us4GateClose();
forward dk1GateClose();
forward dk2GateClose();
forward neGateClose();
forward ne2GateClose();
forward usaGateClose();
forward rtGateClose();
forward rt1GateClose();
forward rt2GateClose();
forward CheckForWalkingTeleport(playerid);
forward LoadMember();
forward SaveMember();
forward ResetRoadblockTimer();
forward RemoveRoadblock(playerid);
forward LoadProperty();
forward LoadBizz();
forward LoadSBizz();
forward LoadStuff();
forward SaveStuff();
forward LoadCK();
forward SaveCK();
forward One();
forward Two();
forward Three();
forward Four();
forward Five();
forward GoGoGo();
forward countspam2();
forward LoadFamilies();
forward SaveFamilies();
forward LoadTurfs();
forward SaveTurfs();
forward LoadIRC();
forward SaveIRC();
forward LoadPapers();
forward SavePapers();
forward LoadBoxer();
forward SaveBoxer();
forward OnPropUpdate();
forward ResetPlayerWarp(playerid);
forward ExtortionBiz(bizid, money);
forward ExtortionSBiz(bizid, money);
forward JoinChannel(playerid, number, line[]);
forward JoinChannelNr(playerid, number);
forward IsAtClothShop(playerid);
forward SafeSetPlayerPos(playerid, Float:x, Float:y, Float:z);
forward IsAtGasStation(playerid);
forward Deathcpr(playerid);
forward IsAtFishPlace(playerid);
forward IsAtCookPlace(playerid);
forward IsAtBar(playerid);
forward SearchingHit(playerid);
forward DollahScoreUpdate();
forward SetPlayerSpawn(playerid);
forward SetupPlayerForClassSelection(playerid);
forward SetPlayerTeamFromClass(playerid,classid);
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
forward CrimInRange(Float:radi, playerid,copid);
forward SendEnemyMessage(color, string[]);
forward SendTeamBeepMessage(team, color, string[]);
forward ABroadCast(color,const string[],level);
forward Die1(playerid);
forward DateProp(playerid);
forward GetClosestPlayer(p1);
forward IsPlayerInTurf(playerid, turfid);
forward LoadMission(playerid,name[]);
forward SaveMission(playerid,name[]);
forward PrintBizInfo(playerid,targetid);
forward PrintSBizInfo(playerid,targetid);
forward SetPlayerUnjail();
forward OtherTimer();
forward Virus(playerid);
forward Virus2(playerid);
forward RingTonerRev();
forward RingToner();
forward HireCost(carid);
forward ReportLog(string[]);
forward BanLog(string[]);
forward KickLog(string[]);
forward PayLog(string[]);
forward CKLog(string[]);
forward IsATruck(carid);
forward IsABike(carid);
forward IsAnAmbulance(carid);
forward IsACopCar(carid);
forward IsACopBoat(carid);
forward IsACopsCar(carid);
forward IsAFbiCar(carid);
forward IsAMarinesCar(carid);
forward IsAPlane(carid);
forward SetPlayerToClassText(playerid);
forward IsABoat(carid);
forward IsAGangMember(playerid);
forward IsAYajok(playerid);
forward IsACop(playerid);
forward IsAMember(playerid);
forward IsAnInstructor(playerid);
forward IsAGang(playerid);
forward Spectator();
forward ConvertTicks(ticks);
forward Encrypt(string[]);
forward KartingEnded();
forward StartKarting();
forward PrepareKarting();
forward PaintballEnded();
forward StartPaintball();
forward PreparePaintball();
forward Float:GetDistanceBetweenPlayers(p1,p2);
forward GameModeExitFunc();
forward SetAllPlayerCheckpoint(Float:allx, Float:ally, Float:allz, Float:radi, num);
forward SetAllCopCheckpoint(Float:allx, Float:ally, Float:allz, Float:radi);
forward SetPlayerCriminal(playerid,declare,reason[]);
forward SetPlayerFree(playerid,declare,reason[]);
forward SetPlayerWeapons(playerid);
forward ShowStats(playerid,targetid);
forward ShowpShop(playerid,targetid);
forward SetPlayerToTeamColor(playerid);
forward GameModeInitExitFunc();
forward split(const strsrc[], strdest[][], delimiter);
forward OnPlayerLogin(playerid,password[]);
forward OnPlayerUpdate(playerid);
forward OnPlayerRegister(playerid, password[]);
forward BroadCast(color,const string[]);
forward OOCOff(color,const string[]);
forward OOCNews(color,const string[]);
forward SendJobMessage(job, color, string[]);
forward SendFamilyMessage(family, color, string[]);
forward SendNewFamilyMessage(family, color, string[]);
forward SendIRCMessage(channel, color, string[]);
forward SendTeamMessage(team, color, string[]);
forward SendRadioMessage(member, color, string[]);
forward SendAdminMessage(color, string[]);
forward AddCar(carcoords);
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward ProxDetectorS(Float:radi, playerid, targetid);
forward ClearCK(ck);
forward ClearFamily(family);
forward ClearMarriage(playerid);
forward ClearPaper(paper);
forward ClearCrime(playerid);
forward FishCost(playerid, fish);
forward ClearFishes(playerid);
forward ClearFishID(playerid, fish);
forward ClearCooking(playerid);
forward ClearCookingID(playerid, cook);
forward ClearGroceries(playerid);
forward Lotto(number);
forward CarCheck();
forward CarInit();
forward CarTow(carid);
forward CarRespawn(carid);
forward LockCar(carid);
forward UnLockCar(carid);
forward InitLockDoors(playerid);
forward CheckGas();
forward Fillup();
forward StoppedVehicle();
forward SyncTime();
forward SyncUp();
forward Lugy();
forward Lugy1();
forward Lugy2();
forward Lugy3();
forward Lugy4();
forward Lugy5();
forward Lugy6();
forward Lugy7();
forward Lugy8();
forward Lugy9();
forward Lugy10();
forward SaveAccounts();
forward IsPlayerInZone(playerid, zoneid);
forward Production();
forward Checkprop();
forward PayDay2();
forward PayDay();
forward ini_GetKey( line[] );
forward ini_GetValue( line[] );
forward PlayerPlayMusic(playerid);
forward StopMusic();
forward PlayerFixRadio(playerid);
forward PlayerFixRadio2();
forward HouseLevel(playerid);
forward CHouseLevel(houseid);
forward CustomPickups();
forward SetCamBack(playerid);
forward FixHour(hour);
forward AddsOn();
forward SetPlayerStar(playerid);
forward ChangeHostname();
forward cprhp(playerid);
forward cprheal(playerid);
forward rac2(playerid);
forward startlotto(playerid);
forward SendMSG();
forward ServiceAnn();
forward AutoChangeHN();
forward SyncUp();
forward Autolevel(playerid);
forward IsAAdmin(playerid);
//Star
forward Star(playerid);
forward CheckZombie();
//
forward Lotto1(number);
forward Lotto2(number);
forward Lotto3(number);
forward Lotto4(number);
forward Lotto5(number);
forward Lotto6(number);
forward Lotto7(number);
forward Lotto8(number);
//
//
//
enum {
STAGE_IDLE,
STAGE_UNLOAD,
STAGE_LOAD
} |
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